Changelog (Build 2.4)
How long has it been now since the last update? Two and a half months? That simply won't do!! I'll admit for a while now I've been stuck on what to do with the project, as I'd designed the map first without much thought for how the story would even play out without feeling like it's in a hurry or generally underwhelming. Recently I've worked on figuring out how to actually approach the story, and for that I'm expecting a much improved work output.
My availability to work on the project in the near future, as in through mid-May to as late as mid-August, is still up in the air. Got exams coming up, and my summer job is kicking into gear already. I'm not gonna say anything for sure yet, but stick around for a later update on that. With that in mind, my fine gentlepeople;
Changelog (Build 2.4):
- Moved the interior of the High-Cs General stores up by one tile, for the sake of consistency with other building interiors. While I should probably also do this with the lighthouse interiors, moving tiles like this is frankly a pain in the ass, and not worth it for such a miniscule pet peeve. Maybe I'll fix it in the future
- The shopkeeper for the High-Cs General on Rabola is now a different person, hopefully making the world feel more lived in by not having the same guy working at the same store
- When first entering a High-Cs General, you will now be greeted by the shopkeeper telling you about the establishment and reminding you to come there if you're ever in a pickle
- Added a little helping hand for attentive players in the Rabola Mountain Path. Alongside the intro event at the High-Cs General, I hope to make it so people don't have to walk back to heal as often before the boss of the area. After all, the primary goal of the game is to be a narrative experience, and to keep potentially frustrating moments at a minimum
- Gave the Rabola Mountain Path's bridge a much-needed makeover
- Removed some out-of-place shadows in the Mountain Path for consistency
- Changed the name of "Mountain Path End" to "Mountain Path (End)"
- Changed the hint for the key puzzle in the SS Yamato dungeon. I've had multiple people ask me the location of the keys in the past, and looking at the hint you got before, that makes a lot of sense. It was way too short, non-descriptive and even misleading. Hopefully what I changed it to helps clarify what you have to do, while also sounding much better. If not, please let me know and I'll think of something else. I don't want people getting stuck in the game, *especially* without a readily available walkthrough
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One Piece: Starboard
An RPG Maker MZ adventure game inspired by the One Piece series
More posts
- 3.1 Hotfix + ChangelogJul 29, 2024
- 3.1 Temporarily DownJul 28, 2024
- Changelog (Build 3.1)Jul 28, 2024
- Changelog (Build 3.0)Jun 11, 2024
- Changelog (Build 2.5)May 17, 2024
- Status Update + Changelog (Build 2.3)Feb 03, 2024
- 1000 views!!! 🥳Dec 10, 2023
- Changelog (Build 2.2)Nov 14, 2023
- Changelog (Build 2.1)Nov 07, 2023
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